Screenshots#

Note

No screenshots yet. The two images in the repository’s screenshots/ directory came with the Angband base and show Angband 4.2.6 — its title screen and a dungeon level. Neither shows ZangbandTK, so neither is published here.

Captures of the actual game will replace this page.

What will be here#

The game renders as Angband 4.2 does, so a dungeon level looks much as Angband’s does and is not worth a page of its own. What is worth showing is what Angband cannot show:

The wilderness. A continuous surface 2064 grids square, scrolling as you walk, with terrain following from height, population and law. This is the single image that says what ZangbandTK is.

The town standing in the world, with roads leading out of it, rather than sitting on a level of its own.

The coast, where the world ends in open sea, and the deep water that can be waded into and drowned in.

The bestiary, showing monsters Angband does not have: the princes of Amber and the Mythos deities, at the point of being recalled or fought.

A vampiric or chaotic weapon discharging, since those three weapon mechanics have no Angband equivalent.

Until then, Features describes all of this in words, and The Wilderness covers the world in detail.

Taking your own#

If you build the game — see Download — Angband’s screenshot command captures the current screen to a file in your user directory. Screenshots of the wilderness, in particular, would be a welcome contribution; they can be attached to an issue on GitHub.